His more difficult spells include calling down fiery meteors, storms of fire and ash, flame walls, and causing foes to be engulfed with spontaneous combustion. Aramil is also able to use the fire as a protective measure, cloaking himself or allies in the flame to ward off attacks and harm nearby foes. Among other spells, Aramil has the ability to throw and recall his sword from great distances, and oftentimes he enchants his sword with arcane fire and hurls the sword at foes, igniting the blade and consuming the area in flames. The tome contains a multitude of spells which Aramil can cast, but he must study the book each day for the use of his more powerful spells that he has not committed to memory.īattle techniques that Aramil tends to use are all based around alchemical fire magic he can bathe his sword in green arcane fire, which burns and corrodes flesh. The chain can retract, and extend when pulled, so Aramil can read the book, and then let it rest back at his hip. The book has a thick chain connected to it's spine, and the chain is looped though a hook on Aramil's belt, so that it lays loose at his side. Magic/Techniques: Along his other possessions, Aramil carries a thick iron and leather bound spellbook, charred and tattered, with scorch marks marring the pages. Aramil claims that this weapon takes pleasure in dealing pain against evil foes. The sword is partially emphatic and is able to impart weak, base emotions upon its wielder. The blade is about thirty-six inches long, the handle is eight inches long, and the cross-guard pommel is squared in shape. The sword has a star-cut ruby on its pommel. The blade is fairly wide, and is straight-backed with a tapered edge as to function well as a thrusting or slashing weapon. The hilt of this sword is black adamantite and the blade is made of mithril. Nicknamed Arcor by Aramil, this is a hand and a half sword. Aramil wears the greatcoats hood almost all the time. For armor, Aramil wears a suit of Grey Dragonscale armor, with a decorated red and gold militaristic greatcoat over his armor. He wears greaves that are fashioned to look similar to his arm, and heavy black boots. Aramil wears fairly basic clothing, varying in dark tones - a short sleeved shirt, and a pair of well worn leather pants. It is a magical construct, and thus, works just as if it were an extension of his own body. Perhaps the most striking, is his gauntleted left arm in reality, it is an armored arm of a warforged composed of overlapping adamantium plates. He has the pupil-less eyes of his Eladrin kin, a penetrating emerald green, which is unusual for a half-elf. He has dark brow hair kept fairly short, and his fairy paled face is kept clean shaven. At five feet, nine inches, and weighing only a hundred and sixty pounds, he doesn't have much of an imposing figure. While not extremely small, he is a little below average height, and is fairly thin, with fine Eladrin features. He has a tendency for fierce anger when provoked, but in most circumstances, he is generally good natured.Īppearance/Armor: Aramil depicts a calm and quiet exterior. He posesses a quick, curious intellect, and often acts when others would still be deciding what to do. Aside from that, he is very serious, with a sarcastic sense of humor. The tenets of his faith simply expect him to destroy evil, and protect and bring relief to those suffering, and aid those who need it. He's the type to act for what he sees as the greater good, only works for the "good guys", and protects and helps those in need, without special regard for the law or authority. Personality: As a Chaotic Good character, Aramil acts as his conscience directs with little regard for what others expect of him. Name: Aramil Greenflame, family name Vadallia is rarely used.Ĭlass: Hybrid of Fighter and Swordmage, and a touch of Artificer.
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